Monday, October 3, 2011

"This is Gama-Romeo, we're Green-lit for 03:06:2012"

 
[Ghost Recon!!!]


Ghost recon is a 3rd-person series that's a personal favorite of mine. I've been "Ghosting" the crap out of A-Holes for over decade and it never get old. Never. One thing that Ubisoft brings to their Tom Clancy designer title is, top notch controls, mechanics, story, environments, and just the right level of A.I. Intelligence. Not to mention that true team feel you get when you and eight of your friends, kick in D-Bag teeth, and ransack a compound or two like a team of pissed-off Jason Bourne's. [Can you imagine eight Jason's mad at you? Can you say, Screwed?]

Now Ubisoft has been bouncing around the release date for this game, and most of us are still salivating over that Live Action Video they released so long ago. [Seriously, mind blown with the amount of awesome seen in that video.] But the excitement has ebbed as time passed and we heard less. Then E3comes a roll'n around and BAM! Ghost Recon: Future Soldier reemerges like the masters of stealth they are. So we get a much needed boost in excitement and see one of the coolest features the Kinect can offer for a game; that doesn't' feel "Completely Gimmicky" in a video game title.

Being able to manipulate your firearms, Tony Stark style, with a flat screen TV. Then customizing with the exploded view weapons being rearranged with just a hand gesture or two; even a voice command. But alas, after that the ghosts go dark, invisible again. Nothing. Then, out of nowhere, true to their reputation, they slip in-and-out leaving only what they wanted you to see. The good news is what they left behind was enough. Something tangible, to look forward to. Now, we play a different waiting game...



 [Awww, sweet!]====)>


Keep your eyes peeled! Ghost Recon: Future Soldier is coming out! Don't get caught unprepared! [I.e, Make with the Reserving!!]






Later!
-Fox

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