Friday, August 19, 2011

Border your Land Twice. It's good for Business.


 <--- [Now, while your Ranch-hands gripe about putting up a redundant fence around your property. Let's grab the bull by the horns and dive straight to the meat of the matter. The, subliminally implied "Real" title of the post]





Borderlands 2. [Ah, but wait! I told you I'd get back to this... and you thought I lied. >.> Well now everyone can watch as I proudly wear my |NOT BURNING| pants around town.] This is the great coming that GearBox studios [Based in Texas! Yee-haw!] Boasted about.  Creative Director Mike Neumann had this to say on the matter. "Borderlands 2 seems like a no-brainer to me."

And a No-Brainer it was... despite the abundant use of said brains for the actual creation. Borderlands 2 Cometh; riding on the back of a thousand stampeding CL4P-TR4Ps who are a Dance'n.

What you'll get is a once again glorious "Loot" hunt'n, Gang pop'n, Explosion-Appaloosa that you enjoyed the first time around. "Borderlands 2 - NOW WITH MORE EXPLOSIONS!"
You're going to get to see a whole new side of Pandora in this up and coming rock'em sock'em title.
The first time through, you got a quick look at four possible Players. Each bringing to the table their own unique skills and abilities.

You had the Soldier who was qualified and proficient at shooting every firearm with a marksmen like quality. That and he was more than happy to shoot whatever was classified as a gun. Next you had a Sniper with the cold blooded tenacity to grease a flea off a space-camels arse at 500yrds. [Dat be skill holmes!] Then you had the lady of the bunch. a "Siren" as she was called. A stealthy minx with the attitude and claws to rip you to shreds, while invisible. [Not to shabby with an SMG either] Finally you and a Berzerker... and there's really only one was to show you what "Brick" brought to the table.

 
[So.... Yeah. OK, we'll move on while Brick get's a glass of water.]

Borderlands had a great cast of potential choices, but other than clothes and their unique powers and abilities. That's almost all you got. Except for Brick, you could tell he was insane. [How could you not?] 

<----[ It's the Awesome kind of insane. ]

So, other than screaming, the voice actors were set up to record a repertoire of randomly generated One-Liners that gave you just the briefest glimpse into the characters you inhabited.
Borderlands 2 is making a push for Story, and character Depth. They also want you to get a look at the four "Vault-Hunter" Hero's. So in Game 2; You're sporting the New-Hotness of four new "Hero's". While the original cast of playable characters slip into a supporting cast roll that will allow for massive character development. [Don't worry, you'll get to see them often. They play a big part.]

Right now GearBox is only promoting their Cover-Art Poster Boy known as Salvador. He's the beef-cake of the Dwarf world and somebody you don't wanna cross in a dark ally. ['Cause for a Dwarf, he's kinda huge! Especially in the muscle department.]



[Go ahead, call him short... No that's OK. I'll wait.]
--->


Salvador is a "Gunzerker" [I know, I like that class too] A Gunzerker, when his ability is activated can dual-wield any weapon. ANY weapon. So lets say you have two rocket launcher. Why not use them at the same time?! [Well now you can] Say you're out kill'n Gang members or combat Mechs and you're feeling fashionable. You may wish to make a statement to the bullet sponges you're about to soak with lead, not with clothes but with pain, Then you can mix and mach your load out. So you could got for the Shotgun, Uzi combo. Maybe the Assault-Rifle Sniper mix. You're choice, it's just a lot of shoot'n.

One of the greatest features of the first game was the ass-load of guns. I mean it. There were roughly a million variations of firearms in this single title. [Amazing.. I know.] Game two is boasting a whole new set of sparklie toys for you to explode/shoot/burn/melt/freeze/and shock crap with. Each weapon with a unique quality and each manufacture has it's only theme. You'll know who made it and just how powerful it is by just looking at it. Instead of reading through the clutter on the P.I.P. or in the Pause Menu. You know a gun is good by the crisp clean lines, and maybe even gold plating's, while the rundown, weaker firearms will be, bent, bruised, burnt and scratched.

Pandora also got a makeover. Instead of that gigantic desert you spent almost the whole game in. You're going to get a wealth of environments to play in from grassy fields to the frozen tundra and everything in between.

New monsters, new bad guys, new robots to smash. It's look'n good.
Borderlands 2 is also focusing a lot more on story. In the first game NPC's (None-Playable Characters) mulled about like lobotomized, human mission dispensers . The people of Pandora have lives, they move about their day-to-day business and react to your actions. They'll even offer some conversation now.

One of the notable drawbacks for most people was that many missions were "Fetch Quests." Get this, get that. Kill him, bring me a piece back. [One Eye Jack's one eye looks so could. I just gotta have it!] This is why I demanded payment upfront. These people be crazy!
Now with a more story rich environment, you'll get more variety and you'll get mission that shift and alter based on your action; sometimes it'll even change depending on how efficient you are.

All'n all, this is looking to be the best possible next step in the franchise. I'm excited. If you'd like a wealth of more in depth information on Borderlands 2, you can check out the awesome guys at Joystiq, Game-Informer, or any other popular Gaming website you enjoy visiting. You could even go Borderlands 2 Official Site .

Later!
-Fox






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