Thursday, December 16, 2010

L.A. Noire.


<-----[Tommy, look at dem letta's. You'd think we'd have seen them up there before now...]








L.A. Noire caught my attention originally because you're a Detective in a 1940's L.A.
Another point was the developers are the famed Rock-Star Studios. You'll know them from titles like Grand Theft Auto and Read Dead Redemption. These guy are good! They focus on high, even exceptional detail in their expansive cities. They've thrown a curve ball at their fans. On the bright side it's an exciting prospect and a different angle of gaming. Instead of that full "Free Roam" feel, they've gone a bit more linear. Whereas they still offer a huge, detailed 1940's L.A., Driving and gun-play, it's not the focus of this story. The focus is Interrogation of suspects. This is where the game's full attention is, it's L.A. Noire's magic zone. Where they fully intend to knock you on your butt and make you go. "Is this really JUST a game?"

Some key points to draw potential players in is the use of actual cases done by the LAPD way back when. Now they've changed names and details here and there, even added endings to several unsolved cases; but the idea here is to set a tone of authenticity. To go, yes it's a game, but yes, this stuff really happened. It's not your normal approach to a video game. Excluding any shooter based on any number of are actual wars.

Every single character in this game was acted by a real man or woman, even down to the lowly NPC walking the streets! They'll look at you, walk with you and even respond too you. You bust out running after a suspect and they'll jump out of the way, get frightened and hide, even get angry and yell at you as you run by.
If you can trust them, they'll even point in the direction the bad guy ran if you loose sight of him in a hotel, diner, market whatever. They criminal might even have a friend in the crowed who'll tell you "He went  that way" just to get you off the trail!

Now like I said, interrogation is the key focal point. You'll spend a lot of the game having a face to face with suspects and witnesses alike. You're job it so read them, to listen to them. Look for lies, find the truth. It's amazing. To aid in every scene, every character used MoCap (Motion Capture) to attain every single detail, from big to small. If someones lying to you, you'll know, because the face you see, is the actual actors face, digitized!

We're talking awesome here folks.
Below is a link they released, and in this video you'll see the actors reading their lines, making video game history, making movie magic, in the palm of your hand. This is where games are going in terms of presentations. I can only imagine what they'll think of next...

[L.A. McLinkey]---------> http://www.youtube.com/watch?v=bRAndWvpMho

Take three minutes and forty seconds and just watch this. You wont regret it, if anything you'll be impressed.

Until next time!
-Fox

1 comment:

  1. Oh! Wow! Amazing! It looks real...but not!
    Thanks for sharing.

    ReplyDelete